FPhysScene_PhysX::AddActorsToScene_AssumesLocked

Actor creation/registration void ReleaseActor(FPhysicsActorReference& InActor);

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp

Syntax

void AddActorsToScene_AssumesLocked
(
    const TArray< FPhysicsActorHandle > & InActors
)

Remarks

Actor creation/registration void ReleaseActor(FPhysicsActorReference& InActor);

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