Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h |
Include |
#include "Physics/PhysScene_PhysX.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp |
void AddForce_AssumesLocked
(
FBodyInstance * BodyInstance,
const FVector & Force,
bool bAllowSubstepping,
bool bAccelChange
)
Adds a force to a body - We need to go through scene to support substepping