FPhysScene_PhysX::AddRadialForceToBody_AssumesLocked
Adds a radial force to a body - We need to go through scene to support substepping
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h
|
Include
|
#include "Physics/PhysScene_PhysX.h"
|
Source
|
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp
|
void AddRadialForceToBody_AssumesLocked
(
FBodyInstance * BodyInstance,
const FVector & Origin,
const float Radius,
const float Strength,
const uint8 Falloff,
bool bAccelChange,
bool bAllowSubstepping
)
Adds a radial force to a body - We need to go through scene to support substepping
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