FPhysScene_PhysX::AddRadialForceToBody_AssumesLocked

Adds a radial force to a body - We need to go through scene to support substepping

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp

Syntax

void AddRadialForceToBody_AssumesLocked
(
    FBodyInstance * BodyInstance,
    const FVector & Origin,
    const float Radius,
    const float Strength,
    const uint8 Falloff,
    bool bAccelChange,
    bool bAllowSubstepping
)

Remarks

Adds a radial force to a body - We need to go through scene to support substepping

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss