FPhysScene_PhysX::AddTorque_AssumesLocked

Adds torque to a body - We need to go through scene to support substepping

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp

Syntax

void AddTorque_AssumesLocked
(
    FBodyInstance * BodyInstance,
    const FVector & Torque,
    bool bAllowSubstepping,
    bool bAccelChange
)

Remarks

Adds torque to a body - We need to go through scene to support substepping

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