Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h |
Include |
#include "Physics/PhysScene_PhysX.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp |
void DeferredAddCollisionDisableTable
(
uint32 SkelMeshCompID,
TMap< struct FRigidBodyIndexPair, bool > * CollisionDisableTable
)
Adds to queue of skelmesh we want to add to collision disable table