FPhysScene_PhysX::DeferredAddCollisionDisableTable

Adds to queue of skelmesh we want to add to collision disable table

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp

Syntax

void DeferredAddCollisionDisableTable
(
    uint32 SkelMeshCompID,
    TMap< struct FRigidBodyIndexPair, bool > * CollisionDisableTable
)

Remarks

Adds to queue of skelmesh we want to add to collision disable table

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