FPhysScene_PhysX::EnsureCollisionTreeIsBuilt

Ensures that the collision tree is built.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp

Syntax

void EnsureCollisionTreeIsBuilt
(
    UWorld * World
)

Remarks

Ensures that the collision tree is built.

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