FPhysScene_PhysX::GetKinematicTarget_AssumesLocked

Gets a Kinematic actor's target position - We need to do this here to support substepping Returns true if kinematic target has been set.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp

Syntax

bool GetKinematicTarget_AssumesLocked
(
    const FBodyInstance * BodyInstance,
    FTransform & OutTM
) const

Remarks

Gets a Kinematic actor's target position - We need to do this here to support substepping Returns true if kinematic target has been set. If false the OutTM is invalid

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