Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h |
Include |
#include "Physics/PhysScene_PhysX.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp |
bool MarkForPreSimKinematicUpdate
(
USkeletalMeshComponent * InSkelComp,
ETeleportType InTeleport,
bool bNeedsSkinning
)
Add this SkeletalMeshComponent to the list needing kinematic bodies updated before simulating physics