FPhysScene_PhysX::MarkForPreSimKinematicUpdate

Add this SkeletalMeshComponent to the list needing kinematic bodies updated before simulating physics

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp

Syntax

bool MarkForPreSimKinematicUpdate
(
    USkeletalMeshComponent * InSkelComp,
    ETeleportType InTeleport,
    bool bNeedsSkinning
)

Remarks

Add this SkeletalMeshComponent to the list needing kinematic bodies updated before simulating physics

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss