Module |
|
Header |
/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h |
Include |
#include "Physics/PhysScene_PhysX.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp |
void SetKinematicTarget_AssumesLocked
(
FBodyInstance * BodyInstance,
const FTransform & TargetTM,
bool bAllowSubstepping
)
Sets a Kinematic actor's target position - We need to do this here to support substepping