FPhysScene_PhysX::SetOwningWorld

Owning world is made private so that any code which depends on setting an owning world can update.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysScene_PhysX.cpp

Syntax

void SetOwningWorld
(
    UWorld * InOwningWorld
)

Remarks

Owning world is made private so that any code which depends on setting an owning world can update.

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