SimScratchBufferBoundary

Boundary value for PhysX scratch buffers (currently PhysX requires the buffer length be a multiple of 16K)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysScene_PhysX.h

Include

#include "Physics/PhysScene_PhysX.h"

Syntax

static const int32 SimScratchBufferBoundary = 16 * 1024;

Remarks

Boundary value for PhysX scratch buffers (currently PhysX requires the buffer length be a multiple of 16K)

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