FPhysicsFilterBuilder::GetCombinedData
Module
|
Engine
|
Header
|
/Engine/Source/Runtime/Engine/Public/Physics/PhysicsFiltering.h
|
Include
|
#include "Physics/PhysicsFiltering.h"
|
void GetCombinedData
(
uint32 & OutBlockingBits,
uint32 & OutTouchingBits,
uint32 & OutObjectTypeAndFlags
) const
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.