FPhysicsInterface_PhysX::IsValid

NOTE: Adding this temporarily, until we phase out Handle.IsValid().

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfacePhysX.h

Include

#include "Physics/PhysicsInterfacePhysX.h"

Syntax

static bool IsValid
(
    const FPhysicsActorHandle & Handle
)

Remarks

NOTE: Adding this temporarily, until we phase out Handle.IsValid().

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