FSimulation::SetNumActiveBodies

Sets the number of active bodies. This number is reset any time a new simulated body is created

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MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h

Include

#include "Physics/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/ImmediatePhysics/ImmediatePhysicsChaos/ImmediatePhysicsSimulation_Chaos.cpp

Syntax

void SetNumActiveBodies
(
    int32 NumActiveBodies
)

Remarks

Sets the number of active bodies. This number is reset any time a new simulated body is created

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