PhysicsInterfaceTypes::

Default number of inlined elements used in FInlineShapeArray.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Public/Physics/PhysicsInterfaceTypes.h

Include

#include "Physics/PhysicsInterfaceTypes.h"

Syntax

namespace PhysicsInterfaceTypes
{
    enum
    {
        NumInlinedPxShapeElements    = 32,
    }
}

Values

Name

Description

NumInlinedPxShapeElements

Remarks

Default number of inlined elements used in FInlineShapeArray. Increase if for instance character meshes use more than this number of physics bodies and are involved in many queries.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss