| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/RadialForceActor.h |
Include |
#include "PhysicsEngine/RadialForceActor.h" |
class ARadialForceActor : public ARigidBodyBase
Name | Description | |
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ARadialForceActor ( |
Name | Description | ||
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DisableForce() |
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EnableForce() |
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FireImpulse() |
BEGIN DEPRECATED (use component functions now in level script) |
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URadialForce... |
GetForceComponent() |
Returns ForceComponent subobject |
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UBillboardCo... |
GetSpriteComponent() |
Returns SpriteComponent subobject |
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ToggleForce() |