Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void ApplyMaterialToInstanceShapes_AssumesLocked
(
UPhysicalMaterial * SimplePhysMat,
TArray< UPhysicalMaterial * > & ComplexPhysMats,
const TArrayView< FPhysicalMaterialMaskParams > & ComplexPhysMatMasks
)
Note: This function is not thread safe. Make sure you obtain the appropriate physics scene lock before calling it