FBodyInstance::GetOriginalBodyInstance

Returns the original owning body instance. This is needed for welding

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

const FBodyInstance * GetOriginalBodyInstance
(
    const FPhysicsShapeHandle & InShape
) const

Remarks

Returns the original owning body instance. This is needed for welding

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