FBodyInstance::GetSimplePhysicalMaterial

Find the correct PhysicalMaterial for simple geometry on a given body and owner.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

static UPhysicalMaterial * GetSimplePhysicalMaterial
(
    const FBodyInstance * BodyInstance,
    TWeakObjectPtr< UPrimitiveComponent > Owner,
    TWeakObjectPtr< UBodySetup > BodySetupPtr
)

Remarks

Find the correct PhysicalMaterial for simple geometry on a given body and owner. This is really for internal use during serialization

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