FBodyInstance::GetUnrealWorldTransform_AssumesLocked

Get current transform in world space from physics body.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

FTransform GetUnrealWorldTransform_AssumesLocked
(
    bool bWithProjection,
    bool bForceGlobalPose
) const

Remarks

Get current transform in world space from physics body.

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