FBodyInstance::GetUnrealWorldTransform

Get current transform in world space from physics body.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

FTransform GetUnrealWorldTransform
(
    bool bWithProjection,
    bool bForceGlobalPose
) const

Remarks

Get current transform in world space from physics body.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss