Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
static void InitStaticBodies
(
const TArray< FBodyInstance * > & Bodies,
const TArray< FTransform > & Transforms,
UBodySetup * BodySetup,
class UPrimitiveComponent * PrimitiveComp,
FPhysScene * InRBScene
)
Standalone path to batch initialize large amounts of static bodies, which will be deferred till the next scene update for fast scene addition.
Parameter |
Description |
---|---|
Bodies |
|
Transforms |
|
BodySetup |
|
PrimitiveComp |
|
InRBScene |