FBodyInstance::IsInstanceSimulatingPhysics

Returns true if this body is simulating, false if it is fixed (kinematic)

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Syntax

bool IsInstanceSimulatingPhysics() const

Remarks

Returns true if this body is simulating, false if it is fixed (kinematic)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss