FBodyInstance::IsShapeBoundToBody

Check if the shape is owned by this body instance

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

bool IsShapeBoundToBody
(
    const FPhysicsShapeHandle & Shape
) const

Remarks

Check if the shape is owned by this body instance

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