FBodyInstance::PostShapeChange

After adding/removing shapes call this function to update mass distribution etc...

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

void PostShapeChange()

Remarks

After adding/removing shapes call this function to update mass distribution etc...

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