FBodyInstance::SetInstanceSimulatePhysics

Set this body to be fixed (kinematic) or not.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

void SetInstanceSimulatePhysics
(
    bool bSimulate,
    bool bMaintainPhysicsBlending
)

Remarks

Set this body to be fixed (kinematic) or not.

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