Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
void SetMassSpaceLocal
(
const FTransform & NewMassSpaceLocalTM
)
TODO: this only works at runtime when the physics state has been created. Any changes that result in recomputing mass properties will not properly remember this