Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h |
Include |
#include "PhysicsEngine/BodyInstance.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp |
bool Sweep
(
struct FHitResult & OutHit,
const FVector & Start,
const FVector & End,
const FQuat & ShapeWorldRotation,
const FCollisionShape & Shape,
bool bTraceComplex
) const
Trace a shape against just this bodyinstance
true if a hit is found
Parameter |
Description |
---|---|
OutHit |
Information about hit against this component, if true is returned |
Start |
Start location of the box |
End |
End location of the box |
ShapeWorldRotation |
The rotation applied to the collision shape in world space. |
CollisionShape |
Collision Shape |
bTraceComplex |
Should we trace against complex or simple collision of this body |