FBodyInstance::UseExternalCollisionProfile

Use the collision profile found in the given BodySetup's default BodyInstance

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodyInstance.h

Include

#include "PhysicsEngine/BodyInstance.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodyInstance.cpp

Syntax

void UseExternalCollisionProfile
(
    UBodySetup * InExternalCollisionProfileBodySetup
)

Remarks

Use the collision profile found in the given BodySetup's default BodyInstance

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