bAutoWeld

If true and is attached to a parent, the two bodies will be joined into a single rigid body.

Windows
MacOS
Linux

Syntax

uint8 bAutoWeld: 1

Remarks

If true and is attached to a parent, the two bodies will be joined into a single rigid body. Physical settings like collision profile and body settings are determined by the root

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss