bHACK_DisableCollisionResponse

: These are ONLY used when the 'p.EnableDynamicPerBodyFilterHacks' CVar is set (disabled by default).

Windows
MacOS
Linux

Syntax

uint8 bHACK_DisableCollisionResponse: 1

Remarks

: These are ONLY used when the 'p.EnableDynamicPerBodyFilterHacks' CVar is set (disabled by default). Some games need to dynamically modify collision per skeletal body. These provide game code a way to do that, until we're able to refactor how skeletal bodies work.

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