FKBoxElem::GetShortestDistanceToPoint

Finds the shortest distance between the element and a world position.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BoxElem.h

Include

#include "PhysicsEngine/BoxElem.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp

Syntax

float GetShortestDistanceToPoint
(
    const FVector & WorldPosition,
    const FTransform & BodyToWorldTM
) const

Remarks

Finds the shortest distance between the element and a world position. Input and output are given in world space

Returns

The distance between WorldPosition and the shape. 0 indicates WorldPosition is inside one of the shapes.

Parameters

Parameter

Description

WorldPosition

The point we are trying to get close to

BodyToWorldTM

The transform to convert BodySetup into world space

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