Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SphylElem.h |
Include |
#include "PhysicsEngine/SphylElem.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
float GetClosestPointAndNormal
(
const FVector & WorldPosition,
const FTransform & BodyToWorldTM,
FVector & ClosestWorldPosition,
FVector & Normal
) const
Finds the closest point on the shape given a world position. Input and output are given in world space
The distance between WorldPosition and the shape. 0 indicates WorldPosition is inside the shape.
Parameter |
Description |
---|---|
WorldPosition |
The point we are trying to get close to |
BodyToWorldTM |
The transform to convert BodySetup into world space |
ClosestWorldPosition |
The closest point on the shape in world space |
Normal |
The normal of the feature associated with ClosestWorldPosition. |