Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/SphylElem.h |
Include |
#include "PhysicsEngine/SphylElem.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
float GetScaledRadius
(
const FVector & Scale3D
) const
Returns the scaled radius for this Sphyl, which is determined by the Max scale on X/Y and clamped by half the total length