| FKShapeElem
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Module |
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Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/TaperedCapsuleElem.h |
Include |
#include "PhysicsEngine/TaperedCapsuleElem.h" |
struct FKTaperedCapsuleElem : public FKShapeElem
Capsule shape used for collision. Z axis is capsule axis. Has a start and end radius that can differ.
Name | Description | |
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FKTaperedCapsuleElem() |
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FKTaperedCapsuleElem ( |
Name | Description | ||
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CalcAABB ( |
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DrawElemSolid ( |
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DrawElemWire ( |
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DrawTaperedCapsuleSides ( |
Draws just the sides of a tapered capsule specified by provided Spheres that can have different radii. |
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GetElemSolid ( |
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FKTaperedCap... |
GetFinalScaled ( |
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float |
GetScaledCylinderLength ( |
Returns the scaled length of the cylinder part of the Sphyl |
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float |
GetScaledHalfLength ( |
Returns half of the total scaled length of the Sphyl, which includes the scaled top and bottom caps |
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GetScaledRadii ( |
Returns the scaled radius for this Sphyl, which is determined by the Max scale on X/Y and clamped by half the total length |
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GetTransform() |
Utility function that builds an FTransform from the current data. |
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ScaleElem ( |
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SetTransform ( |
Name |
Description |
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StaticShapeType |