Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/BodySetup.h |
Include |
#include "PhysicsEngine/BodySetup.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/BodySetup.cpp |
void AddShapesToRigidActor_AssumesLocked
(
FBodyInstance * OwningInstance,
FVector & Scale3D,
UPhysicalMaterial * SimpleMaterial,
TArray< UPhysicalMaterial * > & ComplexMaterials,
TArray< FPhysicalMaterialMaskParams > & ComplexMaterialMasks,
const FBodyCollisionData & BodyCollisionData,
const FTransform & RelativeTM,
TArray< FPhysicsShapeHandle > * NewShapes
)
Add the shapes defined by this body setup to the supplied PxRigidBody.