TEnumAsByte< EPhysicsType > PhysicsType
If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies. Default will inherit from OwnerComponent's behavior.
TEnumAsByte< EPhysicsType > PhysicsType
If simulated it will use physics, if kinematic it will not be affected by physics, but can interact with physically simulated bodies. Default will inherit from OwnerComponent's behavior.