bMeshCollideAll

If true, the physics of this mesh (only affects static meshes) will always contain ALL elements from the mesh - not just the ones enabled for collision.

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Syntax

uint8 bMeshCollideAll: 1

Remarks

If true, the physics of this mesh (only affects static meshes) will always contain ALL elements from the mesh - not just the ones enabled for collision. This is useful for forcing high detail collisions using the entire render mesh.

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