uint8 bSupportUVsAndFaceRemap: 1
If true, the physics triangle mesh will store UVs and the face remap table. This is needed to support physical material masks in scene queries.
uint8 bSupportUVsAndFaceRemap: 1
If true, the physics triangle mesh will store UVs and the face remap table. This is needed to support physical material masks in scene queries.