Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h |
Include |
#include "PhysicsEngine/PhysicalAnimationComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp |
Applies the physical animation profile to the body given and all bodies below.
Parameter |
Description |
---|---|
BodyName |
The body from which we'd like to start applying the physical animation profile. Finds all bodies below in the skeleton hierarchy. None implies all bodies |
ProfileName |
The physical animation profile we'd like to apply. For each body in the physics asset we search for physical animation settings with this name. |
bIncludeSelf |
Whether to include the provided body name in the list of bodies we act on (useful to ignore for cases where a root has multiple children) |
bClearNotFound |
If true, bodies without the given profile name will have any existing physical animation settings cleared. If false, bodies without the given profile name are left untouched. |