UPhysicalAnimationComponent::GetBodyTargetTransform

Returns the target transform for the given body.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicalAnimationComponent.h

Include

#include "PhysicsEngine/PhysicalAnimationComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicalAnimationComponent.cpp

Syntax

FTransform GetBodyTargetTransform
(
    FName BodyName
) const

Remarks

Returns the target transform for the given body. If physical animation component is not controlling this body, returns its current transform.

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