Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include |
#include "PhysicsEngine/PhysicsAsset.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
int32 FindControllingBodyIndex
(
class USkeletalMesh * skelMesh,
int32 BoneIndex
)
Find the index of the physics bone that is controlling this graphics bone.