UPhysicsAsset::GetUsedMaterials

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h

Include

#include "PhysicsEngine/PhysicsAsset.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp

Syntax

void GetUsedMaterials
(
    TArray< UMaterialInterface * > & Materials
)

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