Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include |
#include "PhysicsEngine/PhysicsAsset.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysDrawing.cpp |
void GetUsedMaterials
(
TArray< UMaterialInterface * > & Materials
)