| UObject::PostEditUndo()
|
Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsAsset.h |
Include |
#include "PhysicsEngine/PhysicsAsset.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsAsset.cpp |
virtual void PostEditUndo()
Called after applying a transaction to the object. Default implementation simply calls PostEditChange.