UPhysicsCollisionHandler::HandlePhysicsCollisions_AssumesLocked

Gives game-specific ability to handle and filter all physics collisions in one place.

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References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h

Include

#include "PhysicsEngine/PhysicsCollisionHandler.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsCollisionHandler.cpp

Syntax

virtual void HandlePhysicsCollisions_AssumesLocked
(
    TArray< FCollisionNotifyInfo > & PendingCollisionNotifies
)

Remarks

Gives game-specific ability to handle and filter all physics collisions in one place. This is a good place to play sounds and spawn effects, as it does not require special object-specific code.

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