Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h |
Include |
#include "PhysicsEngine/PhysicsCollisionHandler.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsCollisionHandler.cpp |
virtual void HandlePhysicsCollisions_AssumesLocked
(
TArray< FCollisionNotifyInfo > & PendingCollisionNotifies
)
Gives game-specific ability to handle and filter all physics collisions in one place. This is a good place to play sounds and spawn effects, as it does not require special object-specific code.