UPhysicsCollisionHandler::InitCollisionHandler

Called after collision handler is allocated for a world.

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsCollisionHandler.h

Include

#include "PhysicsEngine/PhysicsCollisionHandler.h"

Syntax

virtual void InitCollisionHandler()

Remarks

Called after collision handler is allocated for a world. GetWorld should be valid inside this function.

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