UPhysicsConstraintComponent::GetBodyTransformInternal

Internal util to get body transform from actor/component name/bone name information

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsConstraintComponent.h

Include

#include "PhysicsEngine/PhysicsConstraintComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsConstraintComponent.cpp

Syntax

FTransform GetBodyTransformInternal
(
    EConstraintFrame::Type Frame,
    FName InBoneName
) const

Remarks

Internal util to get body transform from actor/component name/bone name information

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