UPhysicsHandleComponent::GetTargetLocationAndRotation

Get the current location and rotation

Windows
MacOS
Linux

References

Module

Engine

Header

/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h

Include

#include "PhysicsEngine/PhysicsHandleComponent.h"

Source

/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp

Syntax

void GetTargetLocationAndRotation
(
    FVector & TargetLocation,
    FRotator & TargetRotation
) const

Remarks

Get the current location and rotation

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss