Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsHandleComponent.h |
Include |
#include "PhysicsEngine/PhysicsHandleComponent.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsHandleComponent.cpp |
void GrabComponentAtLocation
(
class UPrimitiveComponent * Component,
FName InBoneName,
FVector GrabLocation
)
Grab the specified component at a given location. Does NOT constraint rotation which means the handle will pivot about GrabLocation.