Module |
|
Header |
/Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h |
Include |
#include "PhysicsEngine/PhysicsSettings.h" |
Source |
/Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsSettings.cpp |
void LoadSurfaceType()
Load Material Type data from INI file this changes displayname meta data. That means we won't need it outside of editor